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Keys to the Mind

A Visual Guide — Click any Key to Enlarge

Alpha Edition 27 June 2025


The Wheel of Chaos — Random Chance
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Wild Cards

Origins — Creation


The Wheel of Questions
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? ? ?

Meditations


The Wheel of Doorways — Elemental Categorization
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Elemental
Categories

Portals to
The Temple of the Mind



The Axis of Self — Naiveté to Sophistication
 
You
or the subject
At the beginning
of each cycle
(Alpha)
You
or any linear entity
You
or the subject
At the ending
of each cycle
(Omega)


The Wheel of Eternity — Parental Archtypes
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🡸Archetypes
Female & Male

Parentypes🡺
Daddy & Mommy


The Wheel of Time — Cycle of Life

Childhood Childhood



Adolescence Adolescence



Adulthood Adulthood



Maturity Maturity


The Four Families (4 X 4) — Dramatis Personae
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Theatra

Embra
Queens

(Emotion)

Parent Generation

Stormy

Apprehensa



Rayne

Blaize
Knights

(Action)

Parent Generation

Rayvn

Roary

Generation Gap



Vortex

Cayenne
Princes

Imaginative Children

Illuminato

Bandersnatch



Brook

Phoenix
Princesses

Practical Children

Sage

Opportuna


The Pips — Events on the Playing Field
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Aces — Roots

Basis or cause.

(Or lack of basis or cause.)


Twos — Lessons

What you learn in encounters with others.

(For better or worse.)


Threes — Expansion

Changes because of encounters with others.

(For better or worse.)


Fours — Foundation

An infrastructure to build upon.

(Sound or unsound.)


Fives — Apperception

Seeing what you expect to see.

(Or not seeing what you don't expect to see.)

Based on your personal experience.


Sixes — Balance

When all things come together.

(Or when all things fall apart.)


Sevens — Preconception

Seeing what you want to see.

(Or not seeing what you don't want to see.)

Based on personal biases.


Eights — Projection

Assuming others see and feel the same way you see and feel — blinding yourself to reality.

(Or confusing sympathy with how others see and feel.)


Nines — Reflection

Perfection with a mirror'd twist.

(Or fun‐house mirror'd distortion.)


Tens — Obsession

Loop‐locked behavior — inability to move on.

(Or failure to persist.)


Miscellaneous Cards — (not Keys)
  Instruction Card

Structure Diagram

Card Back